How Navigator Cues are Different
Navigator’s unique cueing engine makes your show easy to operate at any scale. While most control systems include a cue system, Navigator has the capability to meet the demands of any show.
A cue can trigger a number of actions on any device connected to Navigator’s distributed network. Cues can even trigger other cues, making them highly scalable. One cue can perform as many actions as you need, combined with conditional logic, time, or wait instructions.
Each cue consists of one or more blocks with individual cue lines. Each cue line contains a single command or task (e.g., an axis move, a delay or a logic operation that triggers communication with a device or even displays a message on an operator’s console).
Navigator includes channel assignment, whereby cues run on a flexible number of “virtual channels” or “playbacks” (conceptually similar to audio console DCAs). Channels are used to start, pause, stop, and perform speed scale on the cues assigned to them. Each channel can have any number of cues running sequentially or simultaneously.
Each cue can be dynamically mapped to the physical channels on consoles, or control devices, on a cue-by-cue basis to make the operators’ workflow as ergonomically correct as possible. The physical controls (e.g., start/stop/speed) for the channels of each console can be linked to multiple cues, which means the amount of useful channels isn’t limited by the number of buttons on the control surface. This feature of Navigator’s cues turns physical controls into powerful control concepts, making show operation easier.
Cues can also trigger any number of other cues blocks and can assign them to channels at run-time, or they can assign virtual channels to physical console channels.
Navigator gives you virtually unlimited cues on a practically boundless number of channels with smart logic.
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